Res Arcana
Mages duel with swords, spells and dragons.
What if you could find out who would be a better mage? Who better to use the power of enchanted places and artifacts? Who will get the most magic essence? Who will build powerful monuments? Who will subdue the dragons and defeat their opponents? Who will amass 10 victory points first? Wait a minute, what ?!
Res Arcana is a card game set in the fantasy world, in which we direct the actions of magicians. We collect magical essence enchanted in colorful pieces of wood, play artifacts printed on cards and take control of cardboard enclaves of power. And all of this magically complements, permeates and creates alchemical combos.
We start the game with eight cards in the deck and … we won’t get new ones. We need to figure out how to use them to take over power enclaves and monuments to score points. Other players are not idle and disturb us not only by taking the chosen cards, but also directly – e.g. by discarding our resources. The two most enjoyable aspects of Res Arcana are constantly figuring out what to do and interacting with other players.
The game works very well for two people. While in a larger group it is a little easier to get chaos and unexpected win, here we have a duel. Action for action, card for card, monument for four gold and I win. Damn it. Revenge?
After getting used to the rules, we will play one game in 20-40 minutes filled with making our own plans and blowing up someone else’s plans. The number of cards and possibilities is enough for many games, and we will still be surprised: “how? what does this card do? what can you do now? it’s totally over the top! ”. To then answer with an even stronger combo. – Jarek Wójcicki