CD Projekt Red surprised by releasing a new patch for the gamers’ favorite The Witcher 3: Wild Hunt for PlayStation, Xbox and computers. At the end of 2022, the long-awaited next-gen patch was released, refreshing to a large extent e.g. graphic design. Although that update already prompted many to reinstall the trio, CD Projekt decided to release another patch with more fixes.
Since yesterday, you can officially update The Witcher 3 to version 4.02. The patch introduces a number of fixes to all versions of the game, both for PC and consoles. First of all, it will fix existing bugs, as well as improve the ‘general stability and performance of the game’. Therefore, the patch does not introduce any significant changes to the Wild Hunt , which should not surprise anyone.
Below is a list of fixes . Note: Only the most important ones are included, with the exception of a few minor changes.
PC
- Improved CPU core usage in DX 12.
- Horizon-based ambient occlusion has been restored. Players who previously disabled ambient occlusion will need to do so again. You can do this by going to Options → Video → Graphics.
- Fixed an issue where the “My Rewards” section was not localized in REDlauncher.
- Fixed a flickering landscape issue in Toussaint that occurred when NVIDIA HairWorks was disabled.
- Fixed a particle optimization issue that could cause the game to freeze intermittently.
CONSOLES
- Improved performance mode on next-gen consoles.
- Fixed an issue where characters could be slightly blurred during dialogue and cutscenes on PlayStation 5.
- Fixed a ray tracing memory usage issue that could cause crashes on Xbox Series X consoles.
- He who sows his field in time… – The game will no longer freeze on next-gen consoles if Geralt runs away from Shania after starting a conversation.
- Fixed an issue where quick saves could not be loaded when using cross-platform progression on Xbox One.
- Fixed an issue with overwriting manual saves where in some cases the oldest game save was deleted on PlayStation 5.
- Fixed performance issues in Beauclair and Novigrad after loading a save game.
VISUAL EFFECTS – PC and next-gen consoles
- Improved the appearance of water by adding refraction to SSR and ray traced reflections.
- Fixed a graphical glitch with brick textures that caused black artifacts to cover stone arches.
- Motion Blur slider added. You can find it by going to Options → Video → Graphics.
Promotional material for the game “The Witcher 3: Wild Hunt” from CD Projekt
QUESTS AND GAMEPLAY – Available on all platforms
- Preparing for Battle – Fixed an issue where the dialogue option to progress the quest during the “Tell Avallac’h that everything is ready” objective was missing.
- Reason of State – Fixed an issue where the warehouse door could be permanently closed if the player knocked, entered the building, and then left immediately.
- Scavenger Hunt: Cat School I Gear Upgrade Blueprints – Fixed an issue where the quest could remain active even after the blueprints were collected.
- Fixed an issue where attempting to enable New Game+ mode on an incompatible save would block the player from launching expansions in standalone mode until the game was restarted.
LOCATION – available on all platforms
- Corrected the Korean localization of the Ciri and Geralt thread card descriptions.
- Fixed punctuation errors in Arabic localization.
- Updated font for Traditional Chinese.