Cyberpunk is a night metropolis illuminated by neon lights in every language of the world, with a tangle of streets where you can buy cybernetic love, relive someone's memories, implant an extra arm and be transformed into replacement organs. In this pop-culture maze, your guide will be Michał Wojtas, presenting a huge group of artists - from Asian to American - who, inspired by each other, created a hypnotizing vision of the future, a world affected by climate change and the war of corporations making people and their identity a commodity. Sounds familiar, right?
We have 2019 behind us, with the action of Blade Runner and Akira . The visions of the world of the future spread by the creators of these pop culture icons from over 30 years ago turned out to be surprisingly accurate. But no one expected back then that it was in 2019 that the Polish producer of computer games would announce the release date of its new title at the industry’s most important fairs and involve one of the most recognizable Hollywood actors. The key character in the game is provided by Keanu Reeves.
Although the history of cyberpunk has been going on for several decades in the most remote places in the world, it is Poland that will unexpectedly add a significant chapter to the history of this genre, raising it to a new level of recognition. This book tells his most complete story.
Michał Wojtas reaches his cyberpunk roots – his assumptions, aesthetics and philosophy. He explains where the ideas of individual authors came from, how the popular science fiction literature of the 1950s influenced them, and how the avant-garde comic book artist from France shaped the image of a cyberpunk vision in American blockbusters.
Learn how the Japanese interpreted science fiction in their own way , learn about the previous emanations of cyberpunk in computer games and the world in which the action of the new production by CD Projekt and Mike Pondsmith, the creator of the best-selling 1988 RPG game, which the Polish company will take place transfers to computer screens.
Cyberpunk 1982-2020 is also a book about today, in which we do not notice how many predictions of cyberpunk creators are actually being fulfilled.
The book is available now: here