What’s in the box?
Not much, but everything necessary – an instruction, four curtains, one notebook, twenty-one question cards, and twenty cipher tiles. When reading the rules, we learn that during the game, players hide their tiles behind curtains (they also help to remember about possible actions, for example). In addition, each person receives a notebook sheet to write down directions and track progress. Depending on the number of players, a given number of rows is used. The key question cards in the game differ from each other – they ask about the color, location or value of the tiles. The player can therefore obtain information about the cipher tiles owned by other players (they are white and black, with one exception – tiles with the number five are green).
Not much for a few
The game is designed for 2-4 players. By choosing one of the six cards lying in the middle of the table, we try to guess our codes. The course of the game depends on the number of participants. When playing with two players, we act quickly, because we must first guess the situation of our opponent (we take turns until one of the players correctly guesses the five tiles hidden behind the other’s screen). When playing with three or four people, we have to watch not one, but several sequences of numbers. In this situation, only focus can save us (we take turns until one of the participants correctly guesses the code from the covered tiles in the middle of the table; however, for this to happen, we must also focus on the actions of our opponents). Taking into account what was communicated in this review, You may assume that this is an ideal proposition for mathematicians or logicians, but believe me – this game will attract everyone! If you involve a ten-year-old (the lowest age recommended by the creators), initially he / she will probably need help, but I think you will not look back, and you will have to work hard not to lose!
About the pros and cons
The undisputed advantage of the game is that it is extremely fast! The players ask questions about the total value of the numbers on the code tiles, the color of the tiles or their position (each on their turn) and guess – by deducing – the correct code of the opponent. Each game mobilizes players to practice logical and analytical thinking skills. Crack this code is characterized by a specific gamification that involves all participants. The games are therefore more interesting than the classic educational propositions and puzzles. When you play the duo, you’ll notice that the gameplay is more dynamic, but don’t get discouraged – the more people, the merrier! Try all the variants, and there are a huge number of them (replayability on props)!