Stand with Batmann, Superman, Wonder Woman, and other DC Comics' most famous heroes to duel villains, crises and challenges! See what it's like to have superpowers and overcome evil!
Stand alongside Batmann, Superman, Wonder Woman, and other DC Comics’ most famous heroes to duel villains, crises, and challenges! See what it’s like to have superpowers and overcome evil!
Expansion Set 1: Crisis
In the first expansion, we get the same seven Superheroes that we already had in the base (with the difference that this time they have slightly different skills) and additionally seven completely new ones. Among them were Green Arrow, Constantine, Zatanna Zatara, and Swamp Monster. In addition, we will face stronger Super Thieves here, called the Impossible. All villains except Hades are duplicated from the base game as well.
Crisis and common fight against evil
Before fighting each of the Super Villains, we must first overcome the current Crisis. Before this happens, we are also forced to annihilate all the lesser Rogues currently available in the bank. There are no more transfers here! Each Crisis has a constant negative impact on the activity of all players. We will fight such adversities as Tide of Terror, Identity Crisis, Escape from Arkham or Meteroid from Kryptonite. In view of all these difficulties, it is comforting that this time we will fight evil together! This expansion forces us to play a cooperative game. He ruled out the possibility of attacking each other by preventing the collection of Rogue cards. We also no longer count victory points. Therefore, with the basic mode (described in the appendix), the element of competition is also omitted. Instead, we find many skills in the new cards from the Main deck,
Changing the rules of the game
With the introduction of the cooperative mode, the ending has also been modified. We will win if we have defeated all the Super Villains, and we will lose if we run out of Main Deck sooner. You need to hurry, because another important change in the rules is drawing one card from this pile each turn, no matter how many cards are currently in the Bank. In the base, we always had five of them, while here there may be a lot of them or, for example, only one. Of course, it’s fun to play when you have more choice. However, when the game is at an advanced stage and everyone has a lot of power, it often happens that there is not much left on the table. Unfortunately, you have to wait for this stagnation until, for example, a new Crisis or a Super Thief comes to the rescue, ordering you to put in more cards.
The base game Superhero Duel can be played by two to five players, and the Crisis expansion also introduced Solo Mode. I appreciate it very much, because there are relatively few such card games, and they can be valuable especially now, when we cannot meet our friends due to the prevailing pandemic. One-player games are therefore a pleasant alternative to spend your free time.
As a bonus variety, we get various difficulty levels described in the manual. There are as many as nine different points that we can use separately or in combination. Some of them look quite funny as they involve discarding cards from the expansion and going back to the Base itself. However, whatever they are, they give us a lot of possibilities in the next games, and thus also a great replayability.